Crops

Crops can be grown by the player character. They can be eaten to regain stamina, sold for profit, cooked on the player's stove once Bastian's Restaurant is repaired, or they may be used to meet the requirements for villager quests. They may be planted in a variety of terrain types and can yield several different mutations. Flowers and fruit trees may also be planted and harvested as "crops".

Crops have preferred seasons. If planted in the wrong season, crops will either die, or grow slowly. If you need to grow a crop in its off-season (for example, to complete a villager quest or to upgrade your tools) you can fertilize the plant daily to keep it alive until harvest. Crops grown in their preferred season on their preferred terrain will more often yield "great" quality crops.

Players may sell crops to different villagers for varying prices; Bastian offers higher prices for food crops, while Carol offers improved prices on flowers.

Terrain Types
Four distinct terrain types exist in the game. Some crops may be grown on multiple terrains, which can yield a variety of crop mutations.
 * Grassy: Found on your farmland.
 * Patchy: Found on the lower part of the mountain; a mixture of grass and dirt.
 * Swampy: Found down by the beach.
 * Dry: Found at the top of the mountain, above the quarry.

Crops
The following tables show lists of all known in-game harvestables, including their yields (the number of times they can be harvested), the season(s) in which they can be grown, their growth time, preferred terrains, their base selling price (price for a normal item), the price of the seeds and how much profit you can make from them.

Crop Quality
Crops planted on their preferred terrain in the preferred season have a chance to yield "great" quality crops. "Great" crops can be used to create higher-quality items and sold for higher prices. Multi-harvest crops that grow at "great" quality will always yield the same quality crop. Fertilization can increase a crop's chances of becoming "great".

Mutations (WIP)
''The information below has been gathered from various sources, and as of yet has not been entirely verified. ''

When certain conditions are met, crops are capable of mutating into a different harvestable. Terrain type, season, fertilizer and weather all have an impact on determining whether or not a planted crop will mutate. Some mutations will automatically grow without any special circumstances being met.

While mutated seeds are not initially available for purchase, once a certain number of a mutated crop has been sold to vendors, the seeds will then become available for purchase.

Some mutations can only be grown by unlocking and planting other mutation seeds. When a mutation must be grown from another mutation, the original plant has been noted in parentheses in the tables below.

The tables below are sorted by season in which the mutation can be grown, and provide information on the necessary terrain and fertilizers; flower mutations are included in the tables.